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Author Topic: FL Studio - Sidechaining  (Read 284 times)

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Kazango

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FL Studio - Sidechaining
« on: January 14, 2009, 01:29:18 AM »
-copy/paste from my post in the Dive Deep boards-

Basically, Sidechaining, best I can explain it, is having one object react to another.  This is most commonly used with leveling, or compression to allow space for another sound of a similar frequency (or not), though it can be used for practically any variable tweak, knob or slide.  The most common scenario for sidechain use is bass and kick drum sidechaining, in which the bass sidechains to the kick so that whenever the kick drum is playing the bass drops it's threshold/level, etc.

Now for anyone that uses FL, I can show you how to do this (and those that use other DAWs can hopefully get the general idea, though I don't know if it works quite the same way).  I'm going to use the kick/bass scenario, using the Fruity Compressor method. (Fruity Balance works too; however it's much simpler.)

Now, make sure that your kick and bassline are assigned to their own mixer tracks already.  When in the kick's track, add a Fruity Peak Controller as an effect.  At this point, you really don't need to do anything else to it (but it helps to rename the Peak Controller something like "bassline"; it will come in handy in a sec). 

Now go to the bassline's track and add a Fruity Compressor (if you already have one, still add a new one regardless).  Now, you'll need to set the ratio to at LEAST 4.0:1 because the sidechain effect will not be truly effective if it's any lower. 

Right click the THRESHOLD knob and select "Link to Controller...".  Once the menu is opened, the first thing you'll need to do is select the peak controller from the drop-down box (this is why it helps a bit to have them named because after a while you could get confused).  Make sure you select one of the options that has PEAK in it. LFO isn't mandatory, but if you'd like you can select PEAK + LFO.  Then, in the Mapping formula box, type "1-Input" (without the apostrophes).  This will negate the default function.  At this point the menu should look like this:



Click Accept.  If you go back into the Link to Controller menu again, you'll notice that the graph for the Mapping Formula has negated, and it should say "Compiled ok" underneath.

Technically, the sidechain is already active now, but you'll need to adjust it.  Go back to the kick's track and go to the Peak Controller.  The first thing you should do is unmute the output sound (bottom right).  All of the important sidechain functions here are under the PEAK section.  First thing you should do now is turn the decay knob all the way up (that's sidechain default, but you can adjust it to your liking aforehand).  Now, the VOL knob or Peak Amount can be played with quite a bit.  Increasing it's value makes the bassline "hide" under the sidechain more, and decreasing it will make it appear more under the kick. Just play with it a bit until you get that sound you're looking for.  The BASE knob basically just affects where the sidechain is coming from; I personally don't mess with that one much because I haven't found a really good use for it.  The Tension function can be pretty handy with making snappy sidechains or loose ones.  When finished, it should look something like this (remember that all of the knobs can be changed a bit):



And that's about it, haha... if you have any questions feel free to ask.
« Last Edit: January 14, 2009, 01:36:29 AM by Synius »
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Deep Embrace

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Re: FL Studio - Sidechaining
« Reply #1 on: January 14, 2009, 04:49:44 AM »
I actually tried this. Thanks, Synius.
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Kazango

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Re: FL Studio - Sidechaining
« Reply #2 on: January 14, 2009, 06:16:50 PM »
No prob :D
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DjK31

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Re: FL Studio - Sidechaining
« Reply #3 on: March 08, 2009, 08:43:32 PM »
Success :D
http://www.newgrounds.com/audio/listen/219128
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Re: FL Studio - Sidechaining
« Reply #4 on: March 19, 2009, 08:49:00 AM »
Okay, so I thought I got the general idea of this ad tried to replicate it in Renoise. Since my bassdrum and bassline can't 'interact' with each other by being in separate tracks I set their output to go to a different track(which i named sidechainer) instead of directly to the master track. I placed the compressor on the sidechainer track and kind of managed to get the effect, but there's a sort of 'fluttering' sound on the bassline. Also I didn't know what the fruity peak controller is supposed to do to the track so I kinda just didn't add anything to the bassdrum track.

So what I need to know is:
- How do I get rid of the fluttering sound?
- What the hell does the Peak Controller do?
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DjK31

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Re: FL Studio - Sidechaining
« Reply #5 on: March 19, 2009, 03:46:30 PM »
Okay, so I thought I got the general idea of this ad tried to replicate it in Renoise. Since my bassdrum and bassline can't 'interact' with each other by being in separate tracks I set their output to go to a different track(which i named sidechainer) instead of directly to the master track. I placed the compressor on the sidechainer track and kind of managed to get the effect, but there's a sort of 'fluttering' sound on the bassline. Also I didn't know what the fruity peak controller is supposed to do to the track so I kinda just didn't add anything to the bassdrum track.

So what I need to know is:
- How do I get rid of the fluttering sound?
- What the hell does the Peak Controller do?

The peak controller adjust the levels/shape of the sidechaining effect, so a higher volume or tension gives the kick more "punch" to the bassline.
Can you specifically tell me what you did in the compressor?
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Re: FL Studio - Sidechaining
« Reply #6 on: March 20, 2009, 12:13:07 AM »
crank up the ratio real high, that's all. didn't do anything to attack and release (mostly because I don't know what they do).

also i need to know what the peak controller does by itself, not when in the context of sidechaining, so that i know what effect to add to the bassdrum track
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Kazango

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Re: FL Studio - Sidechaining
« Reply #7 on: March 21, 2009, 05:18:36 PM »
The peak controller takes the peak levels from whatever it's linked to and applies it to another specified effect. Basically, and pretty self-explanatory, the peak controller controls the peaks of whatever it's linked to. In this scenario, it's the compression on the bassline that serves as that other effect.  Dj's commonly link the compression or levels of their vocal track with a Peak Controller so that whenever they speak, while their voice is uninterrupted, the current tracks being mixed are shoved to the background.
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Zeta Aspect

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Re: FL Studio - Sidechaining
« Reply #8 on: June 13, 2009, 01:57:43 AM »
Does anyone know of any freeware peak controller plug-ins?
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